Solo Indie DevLog // First Game
Week 6 + 7 - Side Quests
Created the art for and rigged up a 2D frog with tons of movement! And that's pretty much it!
Week 6 + 7 - Side Quests
Created the art for and rigged up a 2D frog with tons of movement! And that's pretty much it!
Week 5 - AI Kitten Troops
September 8, 2024 || Week 5 Project: FIRST GAME Goal: Finish a very small scope, simple game in one year and then release it to Steam. How? Creative Exploration & Learning - 3 months <-- (((We...
Week 5 - AI Kitten Troops
September 8, 2024 || Week 5 Project: FIRST GAME Goal: Finish a very small scope, simple game in one year and then release it to Steam. How? Creative Exploration & Learning - 3 months <-- (((We...
Week 4 - Replicats
I don't think a multiplayer battle format is what's in store for these cats. I had some ideas for some interesting text-spell-casting cat wizards or hellcats that need to input...
Week 4 - Replicats
I don't think a multiplayer battle format is what's in store for these cats. I had some ideas for some interesting text-spell-casting cat wizards or hellcats that need to input...
Week 3 - Space Cats
I've always wanted a game where I can 'jump' into the parallax background. After getting my tile maps set up I was able to set the Y distance apart they...
Week 3 - Space Cats
I've always wanted a game where I can 'jump' into the parallax background. After getting my tile maps set up I was able to set the Y distance apart they...
Week 1 + 2 // Space Game
Started messing around with procedural content generation, surprisingly not that difficult. Like almost everything with Unreal it's a big unknown and question of how you even do something simple to...
Week 1 + 2 // Space Game
Started messing around with procedural content generation, surprisingly not that difficult. Like almost everything with Unreal it's a big unknown and question of how you even do something simple to...
Week 0 // Zzz...Concepts
To sum up, we haven't gotten very far and are just messing around with ideas for now. Nothing has really stuck yet, but I'll start messing around in Unreal and find what...
Week 0 // Zzz...Concepts
To sum up, we haven't gotten very far and are just messing around with ideas for now. Nothing has really stuck yet, but I'll start messing around in Unreal and find what...